Solving Factorio Quality

exyr.org
solving-factorio-quality

Solving Factorio Quality Simon Sapin, 2026-02-15 I play Factorio the normal way: by writing matrix math code to plan the factory. But we’ll get to that. Or, TL;DR, go to my new online calculator tool. Intro to Factorio and Quality … Read more

“Solving a largely imaginary user goal”

unsung.aresluna.org
”solving-a-largely-imaginary-user-goal”

On her blog, Lea Verou makes a case that each user-facing website dark-mode toggle should only ever show two options, but in a smart way. The challenge is that any dark mode toggle needs to actually accommodate three options: dark, … Read more

Solving Fermat: Andrew Wiles

pbs.org
solving-fermat:-andrew-wiles

Solving Fermat: Andrew Wiles Andrew Wiles devoted much of his entire career to proving Fermat’s Last Theorem, the world’s most famous mathematical problem. In 1993, he made front-page headlines when he announced a proof of the problem, but this was … Read more

Solving the “Zork” Mystery

dpolakovic.space
solving-the-”zork”-mystery

19 May 2026 – …and finishing the game while at it. It’s been two years since my last Zork adventure and I finally got time to finish it. But before I restored my last save, I checked my blog notes … Read more

Solving Fizz Buzz with Cosines

susam.net
solving-fizz-buzz-with-cosines

By Susam Pal on 20 Nov 2025 Fizz Buzz is a counting game that has become oddly popular in the world of computer programming as a simple test of basic programming skills. The rules of the game are straightforward. Players … Read more

Solving the NY Times “Pips” game with F#

github.com
solving-the-ny-times-“pips”-game-with-f#

┌───────┐ │ = │ ┌───┴───┬───┴───┬───┬───┬───┐ │ 6 │ 12 │ 5 │ │ │ ├───┬───┼───┬───┴───┤ │ ├───┐ │ │ │ * │ ≠ │ │10 │ * │ ┌───┘ │ ├───┼───────┤ ├───┴───┤ │ 18 │ │ * │ 10 │ … Read more

Solving a wooden puzzle using Haskell

glocq.github.io
solving-a-wooden-puzzle-using-haskell

April 28, 2025 This post is the first of a two-part series that describes my computer-assisted solution to a physical puzzle I got. In this first part, I describe the problem and model it in Haskell. This post is a … Read more