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John Romero on his book “Doom Guy” and developing games at a small scale

howtomarketagame.com
2025-12-292023-09-25 by librarian
john-romero-on-his-book-“doom-guy”-and-developing-games-at-a-small-scale

I think the biggest reason so many indie games “fail” is that teams enter into making huge, overly ambitious projects that take years to release before they are ready. Indie teams do not spend enough time making smaller (and less … Read more

Categories Romero

John Romero: “In the last six months of 1991, we started and shipped five games”

arstechnica.com
2025-12-302022-03-24 by Sam Machkovech
john-romero:-“in-the-last-six-months-of-1991,-we-started-and-shipped-five-games”

Enlarge / John Romero speaks at GDC 2022. Sam Machkovech reader comments 126 with 83 posters participating, including story author Share this story SAN FRANCISCO—While the game series Doom and Quake have been heavily chronicled in convention panels and books, … Read more

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