Quake Engine Indicators

fabiensanglard.net
quake-engine-indicators

Quake Engine Indicators Nov 24, 2025 Quake Engine Indicators I was working on a bug in Chocolate Quake netcode. The issue was an edge case where starting two clients on the same machine resulted in the second one zombifying the … Read more

How Quake.exe got its TCP/IP stack

fabiensanglard.net
how-quake.exe-got-its-tcp/ip-stack

How quake.exe got its TCP/IP stack Nov 17, 2025 How quake.exe got its TCP/IP stack Released in June 1996, Quake had to ride three technological shock-waves during its lifetime. Besides the emergence of 3D hardware accelerator cards and the growth … Read more

Q2DOS – Quake 2 backported to MS-DOS

dk.toastednet.org
q2dos-–-quake-2-backported-to-ms-dos

Q2DOS – Quake II for MS-DOS Quake II for MS-DOS Brought to you by neozeed, [HCI]Mara’akate, and sezero. Features: WATT32 for online play. HTTP Downloading via cURL for R1Q2 servers. Yamagi Quake 2 and Mission packs game code. Sound Blaster … Read more

Quake 3 Source Code Review: Network Model (2012)

fabiensanglard.net
quake-3-source-code-review:-network-model-(2012)

June 30, 2012 The network model of Quake3 is with no doubt the most elegant part of the engine. At the lower level Quake III still abstract communications with the NetChannel module that first appeared in Quake World. The most … Read more

Quake 1 potential original font

cohost.org
quake-1-potential-original-font

Some time last year while watching a video I got jumpscared by a logo that used a font that is immediately recognizable as the Quake font, and they used it at the very least 20+ years before Quake 1 even … Read more