Rocketable (YC W25) is hiring a founding engineer to automate software companies

rocketable-(yc-w25)-is-hiring-a-founding-engineer-to-automate-software-companies

You’ve been watching the AI capability curve. You’ve done the mental math. You know where this is going. While most people are still debating whether LLMs can ”really” reason, you’re thinking about what happens when agents replace entire functions, when systems can debug themselves, when software can operate without humans touching it. We’re building that […]

Steam Deck lead reveals Valve is funding ARM compatibility of Windows games

steam-deck-lead-reveals-valve-is-funding-arm-compatibility-of-windows-games

For over a decade, Steam company Valve’s biggest goal has been bringing Windows games to Linux. While that goal is almost complete with the massive success of Proton compatibility on Steam Deck and the upcoming Steam Machine, the company has also been secretly pushing to bring Windows games to ARM devices.  In an interview with […]

Critical RCE Vulnerabilities in React and Next.js

critical-rce-vulnerabilities-in-react-and-next.js

TL;DR: React and Next.js are vulnerable in default configurations to unauthenticated RCE with no prerequisites. Our exploitation tests show that a standard Next.js application created via create-next-app and built for production is vulnerable without any specific code modifications by the developer. A critical vulnerability has been identified in the React Server Components (RSC) ”Flight” protocol, […]

Guy Built a Compact Camera Using an Optical Mouse

guy-built-a-compact-camera-using-an-optical-mouse

Reddit user Dycus built a camera using the sensor from an optical mouse. After about 65 hours of work, Dycus had a low-resolution black-and-white camera with multiple shooting modes, housed in a nifty 3D-printed body. PetaPixel has previously reported on similar projects that turn old optical computer mice into functional cameras, but Dycus’ project is […]

RCE Vulnerability in React and Next.js

rce-vulnerability-in-react-and-next.js

A vulnerability affects certain React packages1 for versions 19.0.0, 19.1.0, 19.1.1, and 19.2.0 and frameworks that use the affected packages, including Next.js 15.x and 16.x using the App Router. The issue is tracked upstream as CVE-2025-55182. Fixed in:React: 19.0.1, 19.1.2, 19.2.1Next.js: 15.0.5, 15.1.9, 15.2.6, 15.3.6, 15.4.8, 15.5.7, 16.0.7 The vulnerability also affects experimental canary releases […]

MinIO is now in maintenance-mode

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{{ message }} File tree Expand file treeCollapse file tree 1 file changed +14 –0 lines changed Open diff view settings Expand file treeCollapse file tree 1 file changed +14 –0 lines changed Open diff view settings Original file line number Diff line number Diff line change @@ -1,3 +1,17 @@ 1 + # Maintenance […]

Why are my headphones buzzing whenever I run my game?

why-are-my-headphones-buzzing-whenever-i-run-my-game?

Background I use rust with my own engine working on an isometric-perspective game inspired from Gnomoria, RimWorld, Dwarf Fortress, etc. Whenever I started my game, my headphones were buzzing. I could play Fortnite, Overwatch or any other game and that doesn’t cause my headphones to buzz. It’s only my game. And it’s really annoying, as […]

Building a Toast Component

building-a-toast-component

Back in 2023, I decided to build a toast library called Sonner. It’s now downloaded over 7,000,000 times per week from npm and used by companies like Cursor, X, and Vercel. It’s also the default toast component in shadcn/ui. When I was making it, the toast “market” was already crowded. So what made Sonner stand […]

Mapping Every Dollar of America’s $5T Healthcare System

mapping-every-dollar-of-america’s-$5t-healthcare-system

Mapping Every Dollar of America’s $5 Trillion Healthcare System A representation of the US Healthcare Financing Flow Sankey diagram in the style of Ernst Haeckel’s Art Forms in Nature. 11 minute read time Follow the money and you might get lost. That’s why I made a diagram for the entire US healthcare system’s financial flows […]

GSWT: Gaussian Splatting Wang Tiles

gswt:-gaussian-splatting-wang-tiles

Given multi-view images of an exemplar scene, our goal is to construct Gaussian Splatting Wang Tiles (GSWT) that can be tiled on arbitrary surfaces and rendered in real time with our novel GSWT renderer. An overview of the entire pipeline is illustrated below. We begin by reconstructing the 3DGS exemplar at multiple LODs. For each […]