C++26: Std:Is_within_lifetime

When I was looking for the next topic for my posts, my eyes stopped on std::is_within_lifetime. Dealing with lifetime issues is a quite common source of bugs, after all. Then I clicked on the link and I read Checking if a union alternative is active. I scratched my head. Is the link correct? It is […]
Pebble Production: February Update

#Mega update on Pebble Time 2, Pebble Round 2 and Index 01 Things are busy in Pebbleland! We’re getting close to shipping 3 new hardware products and all the associated software that comes along with them. Overall, things feel good. I’d say the amount of last minute shenanigans is at the normal amount. Getting new […]
Coding Tricks Used in the C64 Game Seawolves

Introduction With the release of my first ever commercial game on the Commodore 64, Seawolves, I thought it might be of interest to the coders among you as to how the game was constructed. From the outset, brace yourself to read about some ”code less travelled”, as the game required several strange or quirky methods […]
Paged Out Issue #8 [pdf]
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Show HN: An encrypted, local, cross-platform journaling app

An encrypted, local cross-platform journaling app Mini Diarium keeps your journal private. Every entry is encrypted with AES-256-GCM before it touches disk, the app never connects to the internet, and your data never leaves your machine. Built with Tauri, SolidJS, and Rust. Background Mini Diarium is a spiritual successor to Mini Diary by Samuel Meuli. […]
Bridging Elixir and Python with Oban

What choices lay before you when your Elixir app needs functionality that only exists, or is more mature, in Python? There are machine learning models, PDF rendering libraries, and audio/video editing tools without an Elixir equivalent (yet). You could piece together some HTTP calls, or bring in a message queue…but there’s a simpler path through […]
Show HN: A physically-based GPU ray tracer written in Julia

We’re excited to announce RayMakie and Hikari, a physically-based GPU ray tracing pipeline integrated directly into Makie. Any Makie scene can now be rendered with photorealistic path tracing: just swap out the backend and get global illumination, volumetric media, spectral rendering, and physically-based materials, all running on the GPU. All showcase scripts and demo scenes […]
Old School Visual Effects: The Cloud Tank (2010)

INT. WAREHOUSE – NIGHT Following my recent rants about computer generated effects (here and here), I thought it would be fun to look into one of the old school visual effect techniques that computers have now rendered obsolete. Today’s subject is… The Cloud Tank. CUT TO: WHAT IS A CLOUD TANK? A cloud tank is […]
European Tech Alternatives

Find GDPR-compliant, EU-hosted software and service alternatives that respect your data sovereignty. Browse 500+ European companies across 30+ categories. Explore Popular Categories Popular Alternatives Browse by Country About EU Tech Map EU Tech Map is the leading directory of European software companies and GDPR-compliant alternatives. We help businesses find trustworthy, privacy-respecting technology solutions hosted in […]
Step 3.5 Flash: Fast Enough to Think. Reliable Enough to Act
Architecture Optimized for Flash-Speed Decoding and Inference The architecture of Step 3.5 Flash is defined by a model-system co-design that prioritizes inference cost and speed as the core architectural constraint. We employ a Sparse Mixture-of-Experts (MoE) backbone to decouple global model capacity from per-token computation. While the total knowledge base spans 196B parameters, the system […]