Show HN: Eyot, A programming language where the GPU is just another thread
Eyot is a new language I’m building to make offloading work to the GPU as seamless as spawning a background thread. Eyot source code is transparently compiled for both CPU and GPU, with communication between the two handled by the runtime. Traditional GPU programming expects you to handle many tasks, such as memory allocation, compiling […]
Apple’s 512GB Mac Studio vanishes, a quiet acknowledgment of the RAM shortage

If the only thing you had to go off was Apple’s string of product announcements this week, you’d have little reason to believe that there is a historic AI-driven memory and storage supply crunch going on. Some products saw RAM and storage increases at the same prices as the products they replaced; others had their […]
Segagaga Has Been Translated into English

The headline you see above is not some form of freaky clickbait, nor is it a two-month-early April Fool’s prank. It is, however, signalling one of the biggest pieces of Sega Dreamcast news that we will probably ever report here on this website. Some thought it would never happen, but the day has finally arrived: […]
PeppyOS: A simpler alternative to ROS 2 (now with containers support)
Input { // This is an AI brain that can plug to any hardware controller schema_version: 1, manifest: { name: ”robot_brain”, tag: ”0.1.0”, language: ”python” }, process: { add_cmd: [”uv”, ”sync”], start_cmd: [”uv”, ”run”, ”src/main.py”] }, parameters: {}, interfaces: { exposes: {}, subscribes_to: { // The brain receives inputs from sensors topics: [ { id: […]
Julia Snail – An Emacs Development Environment for Julia Like Clojure’s Cider

Snail is a development environment and REPL interaction package for Julia in the spirit of Common Lisp’s SLIME and Clojure’s CIDER. It enables convenient and dynamic REPL-driven development. Snail works on platforms which support libvterm or Eat, which currently means Unix-like systems. It should also work on Windows using WSL. Refer to the changelog for […]
Notes on Writing WASM

I’ve been writing an increasing amount of Rust‑based Wasm over the past few years. The internet has many opinions about Wasm, and wasm-bindgen is — let’s say — not universally beloved, but as I get more experience with it and learn how to work around its shortcomings, I’ve found some patterns that have dramatically improved […]
Invoker Commands API
A common pattern on the web is to have elements control various aspects of the page, such as opening and closing popovers or elements, formatting text, and more. Historically creating these kinds of controls has required JavaScript event listeners added to the button which can then call the APIs on the element they control. The […]
SWE-CI: Evaluating Agent Capabilities in Maintaining Codebases via CI

Abstract:Large language model (LLM)-powered agents have demonstrated strong capabilities in automating software engineering tasks such as static bug fixing, as evidenced by benchmarks like SWE-bench. However, in the real world, the development of mature software is typically predicated on complex requirement changes and long-term feature iterations — a process that static, one-shot repair paradigms fail […]
Show HN: Curiosity – DIY 6″ Newtonian Reflector Telescope

What is this? Why is this? How is this? This section highlights all the information that we came across to deepen our understanding pre-during and post assembly of the telescope. The aim is to put up information that will be helpful as and when we get to learn about something new. Happy Learning! DOCUMENT_INDEX // […]
Sem – Semantic version control. Entity-level diffs on top of Git

Semantic version control. Entity-level diffs on top of Git. Instead of line 43 changed, sem tells you function validateToken was added in src/auth.ts. sem diff ┌─ src/auth/login.ts ────────────────────────────────── │ │ ⊕ function validateToken [added] │ ∆ function authenticateUser [modified] │ ⊖ function legacyAuth [deleted] │ └────────────────────────────────────────────────────── ┌─ config/database.yml ───────────────────────────────── │ │ ∆ property production.pool_size [modified] […]