LoGeR – 3D reconstruction from extremely long videos (DeepMind, UC Berkeley)

LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory 🚧Under construction Junyi Zhang1,2 Charles Herrmann1,* Junhwa Hur1,* Chen Sun1 Ming-Hsuan Yang1 Forrester Cole1 Trevor Darrell2 Deqing Sun1,† 1 Google DeepMind 2 UC Berkeley (*: Project leads, †: Direction lead) LoGeR scales feedforward dense 3D reconstruction to extremely long videos. By processing video streams in chunks and […]
5,200 holes carved into a Peruvian mountain left by an ancient economy

For nearly a century, a strange band of thousands of holes carved into a Peruvian hillside has defied explanation. Stretching for nearly a mile (1.5 km) along the edge of the Pisco Valley, Monte Sierpe – ”serpent mountain” appears to be a deliberate, repetitive and almost mathematical feature – but its real purpose has so […]
Claude Code, Claude Cowork and Codex #5

It feels good to get back to some of the fun stuff. The comments here can double as a place for GPT-5.4 reactions, in addition to my Twitter thread. I hope to get that review out soon. Almost all of this will be a summary of agentic coding developments, after a note. Table of Contents […]
Emacs and Vim in the Age of AI

It’s tough to make predictions, especially about the future. – Yogi Berra I’ve been an Emacs fanatic for over 20 years. I’ve built and maintained some of the most popular Emacs packages, contributed to Emacs itself, and spent countless hours tweaking my configuration. Emacs isn’t just my editor – it’s my passion, and my happy […]
Learnings from paying artists royalties for AI-generated art

In 2024, we launched Tess.Design, a marketplace of fine-tuned AI image models where artists got paid a 50% royalty every time someone used their style. Less than two years later, we shut it down. This post is a candid account of what we built, what the data showed, and what any entrepreneur should know before […]
A Survival Guide to a PhD (2016)

This guide is patterned after my “Doing well in your courses”, a post I wrote a long time ago on some of the tips/tricks I’ve developed during my undergrad. I’ve received nice comments about that guide, so in the same spirit, now that my PhD has come to an end I wanted to compile a […]
It looks like the “JVG algorithm” only wins on tiny numbers

Sorry to interrupt your regular programming about the AI apocalypse, etc., and return to the traditional beat of this blog’s very earliest years … but I’ve now gotten multiple messages asking me to comment on something called the “JVG (Jesse–Victor–Gharabaghi) algorithm” (yes, the authors named it after themselves). This is presented as a massive improvement […]
Two Years of Emacs Solo: 35 Modules, Zero External Packages, and a Full Refactor

I’ve been maintaining Emacs Solo for a while now, and I think it’s time to talk about what happened in this latest cycle as the project reaches its two-year mark. For those who haven’t seen it before, Emacs Solo is my daily-driver Emacs configuration with one strict rule: no external packages. Everything is either built […]
No, it doesn’t cost Anthropic $5k per Claude Code user

My LinkedIn and Twitter feeds are full of screenshots from the recent Forbes article on Cursor claiming that Anthropic’s $200/month Claude Code Max plan can consume $5,000 in compute. The relevant quote: Today, that subsidization appears to be even more aggressive, with that $200 plan able to consume about $5,000 in compute, according to a […]
Sir Tony Hoare has died

Jonathan Bowen m’a appris le décès de Tony Hoare jeudi 5 mars. https://en.wikipedia.org/wiki/Tony_Hoare Tony Hoare est un de mes maîtres via ses écrits dont : Dahl, O.-J.; Dijkstra, E. W.; Hoare, C. A. R. (1972). Structured Programming. Academic Press. ISBN 978-0-12-200550-3. OCLC 23937947. C. A. R. Hoare (1985). Communicating Sequential Processes. Prentice Hall International Series in Computer […]