Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
minigdx.github.iospr.sdraw() — Draw the full spritesheet at default coordinate (0, 0) spr.sdraw(x, y) — Draw the full spritesheet at default coordinate (x, y) spr.sdraw(x, y, sprX, sprY) — Draw the full spritesheet at default coordinate (x, y) from the sprite … Read more