GL_EXT_fragment_shader_barycentric: Wireframe

wunkolo.github.io
gl-ext-fragment-shader-barycentric:-wireframe

A render of Derelict from Bungie’s Halo: Combat Evolved. Rendered using an experimental Vulkan-renderer I am making utilizing GL_EXT_fragment_shader_barycentric for rendering high-quality wireframes. GL_EXT_fragment_shader_barycentric is a more vendor-neutral version of both Nvidia’s GL_NV_fragment_shader_barycentric extension, and AMD’s GL_AMD_shader_explicit_vertex_parameter extension which allows … Read more